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Old 11-28-2007, 07:31 AM
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lawl Ice Block

  • Cold Snap (Frost) cooldown reduced. It is now in the Ice Block position in the talent tree. This ability will no longer reset the cooldown on Fire Ward.
  • Conjure Mana Gem (Rank 6 - Emerald) now restores 1800 to 3000 mana and has three charges. The new Mana Emerald is an upgrade of the Rank 5, not a new rank. Changed from 1136 - 1364 mana to 1800 - 3000 mana.
  • Ice Block (Frost) is now available on the trainer to all mages at level 30.
  • Icy Veins (NEW Frost Talent) decreases casting time of all spells by 20% and increases the chance your chilling effects will freeze the target by 25%. Lasts 20 sec. 3 min cooldown. It is now in the Cold Snap position in the talent tree.
Tasty
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Old 11-28-2007, 07:41 AM
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like frost mages needed a buff :P
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Old 11-28-2007, 07:48 AM
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Just mage notes? where are the classes that matter? :P
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Old 11-28-2007, 07:59 AM
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Quote:
Originally Posted by Dogs
like frost mages needed a buff :P
I actually agree, they're getting a tad OP now. I'm Arcane/Pyro spec though, so having ice block is pretty sexy for me
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Old 11-28-2007, 08:04 AM
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yeah it will be nice for people who arent already specced frost, and i wasnt really reffering to the ice block more refferring to the icy veins buff
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Old 11-28-2007, 08:14 AM
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General
  • /timetest is a command that can be run to provide information on game performance. /timetest 0 turns the command off. When the command is issued, the next time a player uses a flight master to travel, certain statistics will be measured and displayed at the end of that flight. All weather effects and spawns are shut down during the test.
  • Quest givers with blue question marks no longer show up on the minimap.
  • NPC's whom you have completed a quest for will display a question mark on mouseover rather than an exclamation point.
  • The bank controls for the guildmaster level of a guild is now grayed out. A guildmaster always has full access to a guild bank and this cannot be changed.
  • A "Withdraw-Repair Only" button has been added to the guild bank controls. If this is set for a guild rank, then that rank cannot actually withdraw funds from the guild bank, but they can still use that daily amount of money for repairs.
  • You will now automatically stand up when attacked, even if the attack doesn’t land.
[edit] Druids
  • Ravage (All Ranks) - Damage changed from 350% to 385%
[edit] Hunters
  • Arcane Shot: Ranks 1-5 will once again deal bonus damage based on attack power.
  • Aspect of the Viper - Mana regeneration changed from 50% of the total intellect to 55%.
  • Freezing Trap is no longer limited to one target at a time.
  • Pet leveling speed has been increased.
[edit] Mages
  • Cold Snap (Frost) cooldown reduced. It is now in the Ice Block position in the talent tree. This ability will no longer reset the cooldown on Fire Ward.
  • Conjure Mana Gem (Rank 6 - Emerald) now restores 1800 to 3000 mana and has three charges. The new Mana Emerald is an upgrade of the Rank 5, not a new rank. Changed from 1136 - 1364 mana to 1800 - 3000 mana.
  • Ice Block (Frost) is now available on the trainer to all mages at level 30.
  • Icy Veins (NEW Frost Talent) decreases casting time of all spells by 20% and increases the chance your chilling effects will freeze the target by 25%. Lasts 20 sec. 3 min cooldown. It is now in the Cold Snap position in the talent tree.
[edit] Paladins
  • Crusader Strike (Retribution) now causes 110% of weapon damage and no longer gains any bonus from spell damage and refreshes all Judgements on target.
  • Righteous Fury: This spell will no longer cost twice the listed mana to cast.
  • Sanctified Judgements (Retribution) now returns 80% of the Seal's mana cost, increased from 50%.
[edit] Rogues
  • Cheat Death: When multiple attacks land simultaenously, all those resolved after the attack which triggered Cheat Death will now have their damage reduced by 90% as intended. However, the combat log will still report them doing full damage.
  • Hemorrhage: Rank 4 of this ability no longer has its charges consumed by non-physical attacks and spells.
  • Ambush (All Ranks) - Damage changed from 250% to 275%
[edit] Shaman
  • Earth Shield (Restoration) mana cost reduced.
  • Lightning Shield mana cost reduced.
  • Water Shield now restores mana periodically regardless of how many charges remain. Duration increased to 10 minutes.
[edit] Water Shield

New Version - The caster is surrounded by 3 globes of water, granting 50 mana per 5 sec. When a spell, melee or ranged attack hits the caster, 200 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time. Old Version - The caster is surrounded by 3 globes of water. When a spell, melee or ranged attack hits the caster, 200 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. When the spell expires, each remaining globe will activate and grant 200 mana to the caster. Lasts 1 min. Only one Elemental Shield can be active on the Shaman at any one time.
  • Improved Water Shield - Now gives 2 Mana / 5 sec along with the 27 mana bonus each time it triggers.
  • Lightning Shield (Rank 1) - Mana changed from 45 to 25
  • Lightning Shield (Rank 2) - Mana changed from 80 to 60
  • Lightning Shield (Rank 3) - Mana changed from 125 to 100
  • Lightning Shield (Rank 4) - Mana changed from 180 to 150
  • Lightning Shield (Rank 5) - Mana changed from 240 to 200
  • Lightning Shield (Rank 6) - Mana changed from 305 to 250
  • Lightning Shield (Rank 7) - Mana changed from 370 to 275
  • Lightning Shield (Rank 8 ) - Mana changed from 430 to 325
  • Lightning Shield (Rank 9) - Mana changed from 490 to 400
  • Earth Shield (Rank 1) - Mana Changed from 600 to 300
  • Earth Shield (Rank 2) - Mana Changed from 745 to 375
  • Earth Shield (Rank 3) - Mana Changed from 900 to 450
[edit] Warlock
  • The health cost taken from the Warlock after using Health Funnel will now remain consistent between uses.
[edit] Warrior
  • Defiance (Protection) weapon expertise will now work in all stances. This was a bug that has been fixed.
  • Warriors no longer lose rage when using a macro to enter a stance they’re already in.
[edit] Professions

[edit] Alchemy
  • Transmute: Mithril to Truesilver cooldown has been lowered from 47 Hours to 23 Hours.
[edit] Cooking
  • Goldthorn Tea was erroneously unlearned by most players who had learned the recipe. The recipe has been re-enabled and can be learned again from Henry Stern in Razorfen Downs at no cost.
[edit] Enchanting
  • Enchant Shield - Resilience now requires a Runed Fel Iron Rod instead of a Runed Adamantite Rod.
[edit] Leatherworking
  • Increased the range of leatherworking drums to 40 yards. Drums of Panic remains unchanged at 8 yards.
[edit] Items
  • Amani Charm of the Witch Doctor: Tooltip typo corrected.
  • Hearthstone: The cast time on this item is no longer affected by spell haste.
  • Icy Chill Enchant: The triggered effect from this enchantment will now cause a melee slow and movement snare as intended.
  • Idol of the Unseen Moon: This item now has a 30 second cooldown on being triggered.
  • Idol of Terror: The triggered agility buff from this item no longer overwrites other agility buffs.
  • The Netherscale Ammo Pouch is no longer a Unique item.
  • The Knothide Quiver is no longer unique.
[edit] Dungeons and Raids

[edit] Heroic Coilfang Resevoir - Steamvaults
  • Mekgineer Steamrigger's Main Chambers Access Panel is no longer interactable until Mekgineer Steamrigger has been killed.
[edit] Tempest Keep - The Eye
  • The number of Blood Elves guarding Prince Kael'Thas' room has been reduced.
[edit] Zul’Aman
  • The Amani'shi Warrior's Charge ability now has a minimum range.
  • The melee haste provided by Halazzi's Frenzy has been reduced to 100%.
  • Dragonhawks in Zul'Aman can now be skinned. This doesn't include dragonhawks that do not have loot.
[edit] Quests
  • Blade's Edge Mountains: Players accepting the bombing run quests in Blade's Edge Plateaus will no longer cause other players in the region to stand up.
[edit] User Interface
  • There is now an option to turn off the screen edge damage flash when you have a fullscreen UI up.
  • You can sell stacks by dropping them on the merchant window again.
  • Ready check (/readycheck) will now display a visual display of each party/raid member's status next to their name. This will display in the Party UI, the Raid UI and the Raid pullout UI. A player will get a check mark if they are ready, a question mark if they have not replied and a red X if they are not ready or are afk.
  • You can now see raid members on the minimap as dark blue dots in addition to party members which still display as light blue dots.
  • You can now shift click names while the petition window is open to paste them into the petition.
  • Fixed various problems with /castsequence getting stuck.
  • /cast will toggle spells again unless the name is prefixed with an exclamation mark, e.g. /castsequence Steady Shot, !Auto Shot
[edit] Bug Fixes
  • Fixed “Spell/Ability is not ready yet” message when clicking quickly at the beginning of a cast.
  • Fixed a server disconnect when moving the mouse over recipes in the guild bank.
  • Gnomish Universal Remote will now work properly with the Fel Cannon.
  • Disconnecting a USB HeadSet will no longer cause problems with the Voice Chat dropdown menus.
  • Clockwork Rocket Bots will no longer attack each other in Shattrath City.
  • Channel changes will now appear properly in the chat log after zoning in or out of instances.
  • Unplugging headphones/speakers then plugging them back in while in WoW no longer disables all sound in WoW
  • If the original owner of a custom channel gives leadership away their options menu will no longer show that they have moderation privileges.
  • The first custom created guild ranking will now properly show up in the Guild Control pane drop down menu.
  • Control-clicking on inventory items that teach recipes will now properly display you wearing the item made by the recipe in the dressing room UI.
  • Fixed an issue that was not allowing all charges of a Field Repair Bot to be used.

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  #7 (permalink)  
Old 11-28-2007, 08:23 AM
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If i was still playing, I'd be really happy about Hunter pets levelling quicker
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L2P Quotes of teh Year 2007
Quote:
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Mate I'd dance you out of this country.
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kitchens kitchens kitchens
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Old 11-28-2007, 08:28 AM
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I am getting the feeling you are still playing, just on a different server, because you hate us all!
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Old 11-28-2007, 08:30 AM
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/whistle
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L2P Quotes of teh Year 2007
Quote:
Originally Posted by Medaus
Mate I'd dance you out of this country.
Quote:
Originally Posted by selm
and before you ask: "selm" has no sense at all.
kitchens kitchens kitchens
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Old 11-28-2007, 08:34 AM
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Quote:
Originally Posted by scrunts
  • Freezing Trap is no longer limited to one target at a time.
Freeze trap + Multishot = uber pve crowd control ?
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Old 11-28-2007, 08:42 AM
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Did they already changed the amount of xp to lvl from 20+ till 60? if so its noticeable at all?
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Old 11-28-2007, 08:53 AM
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Woo woo Spango gets aggro dump! That my friends is a thing of beauty!
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Old 11-28-2007, 09:10 AM
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Stoneh will still moan.
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Old 11-28-2007, 09:32 AM
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Freezing Trap & Multishot? Thats the worst aggro control ever!

Unless you are being sarcastic, and I am reading it wrong..
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Old 11-28-2007, 09:35 AM
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No, I was being serious. If it now freezes multiple mobs, then can't you aggro everything and then freeze every mob with one trap, leaving you (your group) to take down the mobs 1 at a time. I am a n00b though, so I'm quite prepared to admit I've missed something blindingly obvious.
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Old 11-28-2007, 09:45 AM
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you missed the tank getting any aggro i think
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Old 11-28-2007, 09:47 AM
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My dear Ratel, I think you have misunderstood.

Hunters can only have 1 trap down at once. If on the pull a Hunter lays his first trap very early, and then traps the mob - usually his 30 second Trap Cooldown will be back up, so he can quickly spam another trap, thus trapping 2 mobs (only for 30 seconds each) - if he is a Surv Hunter, and uses readiness straight away, its true they can do three, but it is difficult.

This is how we have always been able to do it though, they changed it in 2.3, which the Hunters went nuts about - so they are changing it back.

Not sure how your multishot comment fits into this though
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Old 11-28-2007, 09:48 AM
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PS. A Trap will only trap ONE mob, not all.
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Old 11-28-2007, 09:59 AM
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doh...now I get it. Didn't realise it was just a fix, thought they'd buffed it.
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Old 11-28-2007, 10:04 AM
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I'm more happy about the mana gem change personally.

I'm worried this is going to be it as far as balancing arcane/fire for PVP, lazy fixes hoo!
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