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| lawl Ice Block
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| General
New Version - The caster is surrounded by 3 globes of water, granting 50 mana per 5 sec. When a spell, melee or ranged attack hits the caster, 200 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time. Old Version - The caster is surrounded by 3 globes of water. When a spell, melee or ranged attack hits the caster, 200 mana is restored to the caster. This expends one water globe. Only one globe will activate every few seconds. When the spell expires, each remaining globe will activate and grant 200 mana to the caster. Lasts 1 min. Only one Elemental Shield can be active on the Shaman at any one time.
[edit] Alchemy
[edit] Heroic Coilfang Resevoir - Steamvaults
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| If i was still playing, I'd be really happy about Hunter pets levelling quicker
__________________ L2P Quotes of teh Year 2007 Quote:
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| I am getting the feeling you are still playing, just on a different server, because you hate us all! |
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| /whistle
__________________ L2P Quotes of teh Year 2007 Quote:
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| Did they already changed the amount of xp to lvl from 20+ till 60? if so its noticeable at all?
__________________ ![]() Check it out! Independently targeting particle beam phalanx. Vwap! Fry half a city with this puppy. We got tactical smart missiles, phase-plasma pulse rifles, RPGs, we got sonic electronic ball breakers! We got nukes, we got knives, sharp sticks... |
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| No, I was being serious. If it now freezes multiple mobs, then can't you aggro everything and then freeze every mob with one trap, leaving you (your group) to take down the mobs 1 at a time. I am a n00b though, so I'm quite prepared to admit I've missed something blindingly obvious.
__________________ -- Cheers, Ratel |
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| My dear Ratel, I think you have misunderstood. Hunters can only have 1 trap down at once. If on the pull a Hunter lays his first trap very early, and then traps the mob - usually his 30 second Trap Cooldown will be back up, so he can quickly spam another trap, thus trapping 2 mobs (only for 30 seconds each) - if he is a Surv Hunter, and uses readiness straight away, its true they can do three, but it is difficult. This is how we have always been able to do it though, they changed it in 2.3, which the Hunters went nuts about - so they are changing it back. Not sure how your multishot comment fits into this though |
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| I'm more happy about the mana gem change personally. I'm worried this is going to be it as far as balancing arcane/fire for PVP, lazy fixes hoo!
__________________ http://lern2play.mine.nu/ ! |
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