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Old 05-29-2008, 07:23 PM
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EA Reveals the Warhammer Online: Age of Reckoning Crafting System

EA, unveiled new details for the crafting system in Warhammer Online: Age of Reckoning. With two crafting abilities (Apothecary and Talisman Making) and four supporting gathering skills (Cultivating, Magical Salvaging, Scavenging and Butchering), the MMORPG incorporates an innovative crafting system to aid players in their fights on the battlefield's of WAR.

"Crafting is a beloved MMORPG element for many players, however, it can often feel like an unnecessary addition to the game," said Mark Jacobs, general manager of EA Mythic and WAR's lead game designer. "The crafting system I've envisioned for WAR is innovative, fun and doesn't require hours and hours of grinding materials, items or recipes in order to succeed. It is a system that is tied directly to your Realm's ongoing war effort whether you are a player who loves PvE, RvR or simply crafting in general."

The Apothecary crafting ability allows players to create all manner of useful potions, lotions and powders to heal, enhance stats, or cause damage to others. By combining various ingredients, players will even have the opportunity to "design" their own potions according to their needs. The second crafting ability, Talisman Making, will allow players to make useful items imbued with magic powers to be worn by a character.

WAR's gathering skills produce the raw materials required for Apothecary and Talisman Making:

-- Players can train themselves in Cultivating, and plant seeds and spores in order to harvest weeds and fungi, components frequently used in Apothecary creations.

-- Magical Salvaging lets players break down magical items, converting them into fragments and essences that can be used in the crafting of Talismans.

-- Scavenging and Butchering are used to collect unseen resources off of the corpses of slain creatures - Scavenging allows players to recover hidden items from more intelligent creatures, while Butchering allows players to collect meat, skin and bones from non-sentient beasts.

Crafting in WAR is not about grinding for raw materials to create beneficial items, but about using developmental processes that don't interfere with the Realm vs. Realm battles that are central to WAR. For example, a character with Cultivating training can continue to grow weeds and fungi even while laying siege to the enemy's city.

To download a video podcast that dives deeper into WAR's crafting system, visit Warhammer Online.

Based on Games Workshop's epic and longstanding tabletop fantasy war game, Warhammer Online: Age of Reckoning features revolutionary Realm vs. Realm (RvR) gameplay that immerses players in a world of perpetual conflict. Warhammer Online: Age of Reckoning is scheduled for launch on the PC in the fall of 2008.
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Old 05-29-2008, 08:11 PM
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So it's WoW's crafting system, with less professions.
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Old 05-29-2008, 09:03 PM
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So it's WoW's crafting system, with less professions.
Hush you..its a secret
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Old 05-29-2008, 09:15 PM
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Warhammer Online: Age of Reckoning is scheduled for launch on the PC in the fall of 2003.
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Originally Posted by Warhammer Developers View Post
Warhammer Online: Age of Reckoning is scheduled for launch on the PC in the fall of 2004.
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Originally Posted by Warhammer Developers View Post
Warhammer Online: Age of Reckoning is scheduled for launch on the PC in the fall of 2005.
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Originally Posted by Warhammer Developers View Post
Warhammer Online: Age of Reckoning is scheduled for launch on the PC in the fall of 2006.
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Originally Posted by Warhammer Developers View Post
Warhammer Online: Age of Reckoning is scheduled for launch on the PC in the fall of 2007.
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Originally Posted by Warhammer Developers View Post
Warhammer Online: Age of Reckoning is scheduled for launch on the PC in the fall of 2008.
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Old 05-29-2008, 09:26 PM
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Old 05-30-2008, 07:58 AM
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Old 05-30-2008, 10:28 AM
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