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  #301 (permalink)  
Old 03-19-2008, 08:18 AM
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And putting back all the old professions and combat system.
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  #302 (permalink)  
Old 03-19-2008, 11:12 AM
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And adding some content.

And stopping it from being horribly broken.

And broadcasting the live beheading of Smedley on the internets.
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  #303 (permalink)  
Old 03-19-2008, 11:30 AM
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And using st0nedpenguin's avatar as characters in the game.
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  #304 (permalink)  
Old 03-19-2008, 12:13 PM
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Originally Posted by st0nedpenguin
And adding some content.

And stopping it from being horribly broken.

And broadcasting the live beheading of Smedley on the internets.
That is seriously fucked up.










Adding some content that is.
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  #305 (permalink)  
Old 03-20-2008, 12:59 AM
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  #306 (permalink)  
Old 03-20-2008, 07:00 AM
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Im sure someone used to have that on here.
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  #307 (permalink)  
Old 03-20-2008, 08:02 AM
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Sure I saw that in the 90's.
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  #308 (permalink)  
Old 03-20-2008, 08:07 AM
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Quote:
Originally Posted by st0nedpenguin
And adding some content.

And stopping it from being horribly broken.

And broadcasting the live beheading of Smedley on the internets.
Thats the sad thing.

There genuinely is a shit ton of things to do now , and it really is pretty bug free for the most part.

Some of the stuff is a bit boring, I mentioned some of the collections before, but all MMO's have a grindy bit in them that I always dislike.

Its certainly the least broken I think its ever been, the combat system now seems to work quite well.

My problem , as said, is simply not having anyone to do the content with.

Its ironic that when the game had a reasonable population everything in game was soloable with 80% comp and buffs.

Now its a struggle to find pick up groups , almost all the high end stuff needs groups to attempt.

Thats the core of whats wrong now, as far as Im concerned.

I did want to try the heroic encounters, but have exactly zero chance because Im stuck pretty much alone, and as said before, attempting to get a group via the forums was a wash out, and with no real in game group finding mechanics to speak of, it becomes frustrating.
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  #309 (permalink)  
Old 03-20-2008, 03:55 PM
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It's always been a source of amusement for me that the very fact that SWG was so broken and lacking content was probably the saving grace for the game.

Broken game + no content = community willing to make their own content.

It'd have probably tanked even quicker than it did if people hadn't been forced to form the community aspect everyone loved.

And that's also why no matter how well the SWG Emu people do at recreating the core gameplay, it'll be worthless, nobody played SWG because the GAME was good.

I don't think people understand just how shit it'll be playing SWG on a server populated solely by the kinda sad SWG hangers on who can't let the game die semi gracefully.
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Last edited by st0nedpenguin; 03-20-2008 at 03:57 PM.
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  #310 (permalink)  
Old 03-20-2008, 04:49 PM
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The only thing I miss in SWG is Aragost
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  #311 (permalink)  
Old 03-20-2008, 05:04 PM
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I personally loved having uber comp and over-powered buffs, made the game feel like a proper RPG where the enemies are fun to fight and are made hard by their massive HP. I hated it when they re-balanced PVE it made grinding a total chore and made some enemies that used to be fun too hard.
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  #312 (permalink)  
Old 03-20-2008, 05:05 PM
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But yes I agree completely the game was utter shite made playable by the excellent community.
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