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  #21 (permalink)  
Old 02-23-2008, 02:30 PM
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I thank you very much for that status update !

moving on!

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  #22 (permalink)  
Old 03-03-2008, 02:58 PM
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Just bought pirates of the burning sea, updating launchpad now. To be fair, as i have like 4 bloody SOE games, may aswell get the station access pass, though they all are crap ha.

Reviews are solid for this game, only bad point being the hand-to-hand combat apparently, will let you know, but for now:


The Good

  • Epic 48-player sea battles are among the most thrilling moments to be found in the genre
  • Naval combat mechanics are tactical and compelling
  • Quests are well written and contribute to the overarching political climate
  • The relationship between the player-driven economy, PVP combat, and national allegiance is intricate and well balanced.
The Bad

  • Steep learning curve, particularly where the economy is concerned
  • Ground combat isn't very good
  • Some interface quirks and other minor issues.



"If you're looking for an MMOG that offers instant rewards, you will probably find Pirates of the Burning Sea's learning curve daunting, but it's worth getting the hang of, because the game showers you with gifts the more you play it. Here is, finally, an online RPG that takes the grand-scheming economics and PVP of EVE and shrinks it into a manageable form, without forcing you to sacrifice the joy of exciting combat in the process. If you've been looking for something a little bit different and a lot more complex than the usual fare, you should give Pirates of the Burning Sea a good, hard look."

http://uk.gamespot.com/pc/rpg/piratesoftheburningsea/review.html?page=2&sid=6186820&part=rss&subj=61868 20

8/10
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  #23 (permalink)  
Old 03-03-2008, 03:20 PM
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Yeah swashbuckling is fucking crap.
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  #24 (permalink)  
Old 03-03-2008, 03:25 PM
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They've patched the shit out of it now, with the big 1.2 patch next couple weeks.

This is a bit of a cliche now, but it's the nearest i've seen to the complexity of SWG, with the economy of EvE and the SWG style of play. And it's actually been released unlike the other games supposedly going to come out that wont. Going in with an open mind, had a choice between Tabula Rasa too, but that offers nothing to the table.
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  #25 (permalink)  
Old 03-03-2008, 04:05 PM
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It'll be interesting to hear your review after you've played it for a cpl of weeks or so Veg
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  #26 (permalink)  
Old 03-03-2008, 04:11 PM
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I think the amount of MMO's we've played between us we can pick out flaws in mere seconds, so i'll elt you know soon, launchpad still downloading but finished soon. Should have settings totally maxed, so will be interesting to see the graphics. Will be important factor for me as it's a very visual game. I'll probably make a short fat pirate and sit in bars all day, kinda like irl.

Funny, gamesite reviews, pretty much all of them rate the game, give it like 8/10, which is damn good so close to launch. Go on forums and such like MMORPG.com, they hate it heh. Will be very much an EvE situation.
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Old 03-03-2008, 04:56 PM
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It'll be interesting to hear your review after you've played it for a cpl of weeks or so Veg
It'll be dead in a couple weeks.

It's SOE, remember.
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  #28 (permalink)  
Old 03-03-2008, 06:25 PM
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One word:

Instances.

Bugger...Had the choice between this and Tabula Rasa, but i had to try it. I have a buddy key if anyone else is interested. Has a learning curve and obviously i'm in the starting bit, but instances for me could be a killer.
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  #29 (permalink)  
Old 03-03-2008, 06:49 PM
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lol, regretting it already??
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  #30 (permalink)  
Old 03-03-2008, 06:58 PM
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Yes and yes.

Just exited. You instance gettig in your ship,you instance when going to places, you're basically sailing around on a map of sorts, then click on an island to enter it when you see it. You instance into houses, you instance to go inside and out your ship.

The combat is hilarious, graphics are 90's, feels dated empty and uninspiring.

I can't even return it because it's an online game heh (i don't think). Saying that though, i think Tabula Rasa would've been instant gratificatyion, but again, it's a solo game, no social interaction or depth, but it probably looks better.

By the way, the water graphics aint that impressive
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  #31 (permalink)  
Old 03-03-2008, 08:17 PM
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I found TR boring when I was playing solo, was way more fun running round with Tag and Stoneh, but they gave up early.

The instances in TR are really well done as well, similar to a traditional mmo-instanced dungeon but with a bit more freedom and story to them.
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Old 03-03-2008, 08:29 PM
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Cross the accessibility and actually being finished of WoW with the ideas and potential of SWG.


It really is that simple, yet I bet we're in for another 10 years of shite MMOs.
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  #33 (permalink)  
Old 03-03-2008, 09:04 PM
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It really is that simple, yet I bet we're in for another 10 years of shite MMOs.
I'd put money on it matey
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  #34 (permalink)  
Old 03-04-2008, 03:44 AM
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I'm going to give POTBS a chance. It feels like NGE SWG at the moment though lol, like hidden complexity, because i don't find the game complex whatsoever. Also i haven't left the noob island, which would be like staying on tutorial island in EQ2.

I'm just real pissed off that going from island to island and travelling is instanced. I.e. looking at an island from your boat, it's graphically dumbed down and really scalled out of whack.

Saying that, if SWG wasn't one of my first proper mmorpg's, i don't think spending hours killing naffs would have been so appealing. Why instance eveything though, when boarding ships too, it starts an instance chain. FFS, where's the interaction. I'm not holding much hope for AOC either to be honest.
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  #35 (permalink)  
Old 03-04-2008, 06:07 AM
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Ive played it for 3 weeks straight but atm im tempted to go back to WoW lol.
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  #36 (permalink)  
Old 03-04-2008, 08:50 AM
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I preordered POTBS way back when....played the beta for a bit, then when the game was released I played it on the first day and have not played it since.
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Old 03-04-2008, 09:47 AM
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Piles of the Boring Shit.
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  #38 (permalink)  
Old 03-04-2008, 10:20 AM
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Looks interesting from the screens that I saw, but after hearing about the instancing hell.... no thank you :|
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Old 03-04-2008, 11:04 AM
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When I tried beta there wasn't even a mouse sensitivity option and it took about 6 feet of mouse movement to rotate 360 degrees with a 2000 DPI mouse.

As an indication of the quality programming.
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Old 03-04-2008, 12:03 PM
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k. Back to WoW
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