and i found this.
Skills
All characters have a set of basic skills applied to their characters. These include, but are not limited to
perception, bandaging, renew mana, casting concentration, hiding, climbing and
taunt. Whenever you gain a new level you get a small amount of points that you can distribute freely between these different skills. They do not increase through use.
Below are
some of the skills available in
Age of Conan.
- Perception: How well you observe the environment around you, for instance noticing hidden enemies or possibly even traps.
- Bandaging: Allows you to quickly heal when you’re not in combat.
- Renew mana: Similar to bandaging, but this affects your mana pool.
- Casting concentration: Determines how prone you are to having your spell cancelled when casting. For instance, being attacked causes distraction.
- Hiding: In the world of Hyboria everybody can hide a little, making you difficult to spot. Not everyone is equally as good at it, though!
- Climbing: Determines the difficulty of objects you can climb.
- Taunt: The higher your skill is in taunting, the greater chance you have in increasing the hate value of your attack. Perfect for tank characters.
Some skills are based on so-called
clickable abilities, meaning they must be activated by clicking on an icon on your hotbar. This includes, for instance, the perception skill. This skill will always work in the background and notify you about certain things such as hidden enemies. But if you get a message saying you’re detecting something, you have to use the clickable ability to try and reveal the hidden enemies. Others are passive skills, such as the
taunt skill or the
casting concentration skill.
You will notice that you do not improve weapon skills. Your class determines what weapons you can use, and you do not have to improve any skills to hit any harder.
“While skills are less character-altering than feats, they are still an important part of character development,” says game designer Andre Griffin. “For example most spell-using classes will want to invest heavily in the Casting concentration skill to avoid interruptions as much as possible, while player-versus-player players will want to invest in the Perception skill so you are less likely to be ambushed.”
This means that me as say a caster could give a go for some mad skills on Taunt :P That should make the dungeons/raids a bit more interesting
Source:
http://community.ageofconan.com/wsp/...T&func_id=2002